If you had believed that Unity was this amazing game engine for indie developers and anyone just starting out in games, that officially is no longer true, thanks to the newly introduced Unity Runtime ...
Game engine Unity has reportedly introduced yet another fee, this time for some of its Enterprise customers, and the minimum ...
Yesterday, Unity woke up and chose idiocy – at least that’s how developers and the rest of the industry took its announcement of a new install-based royalty fee, where developers would be charged for ...
Unity is backpedaling after a disastrous attempt to change the fees it charges developers to a model that would charge on a per-download basis, the company announced on Friday. Subscribers to the ...
Unity, the popular cross-platform game and media development engine, is on the defensive after receiving intense backlash over a controversial new fee structure, which developers using the platform ...
WTF?! Unity is a cross-platform game engine launched in 2005 with the goal of "democratizing" game development, seeking to make it accessible to a broader range of developers. Nearly 20 years later, ...
Unity is allegedly introducing a new annual fee for its largest Enterprise users, requiring a "minimum commitment" of ...
Unity has announced a plan to charge game developers a fee every time someone installs their game after a certain threshold. The "Unity Runtime Fee," which will only apply to games which have achieved ...
Unity has managed their communication poorly, as it is possible that they could make less money under this plan than Epic does with Unreal Engine. Unity has announced changes to their pricing model, ...
One of the biggest selling points of Unity over Unreal was that in some cases the seat-based license fee with no royalties was preferable to a flat 5% royalty after 1 million. This is great for those ...
The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of ...