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  1. RPCS3 - The PlayStation 3 Emulator

    RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows, Linux, macOS and FreeBSD. The purpose of this project is to accurately emulate …

  2. RPCS3 - Download

    Dec 13, 2025 · RPCS3 is only officially supported on modern operating systems such as Windows 10, Windows 11, Linux, macOS and FreeBSD. We offer a final build for legacy operating …

  3. RPCS3 - Quickstart

    RPCS3 requires the PlayStation 3 system software because it contains dependencies and proprietary libraries for the emulator to function. If you are running Windows, the Microsoft …

  4. RPCS3 - Compatibility List

    RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows, Linux, macOS and FreeBSD made possible with the power of reverse engineering.

  5. RPCS3 Wiki

    RPCS3 is an experimental open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. Development began in early 2011 by a small team of programmers …

  6. RPCS3 - About

    The emulator was later publicly released in June of 2012 and gained substantial attention from both the open-source community and PlayStation enthusiasts alike. Today, RPCS3 is co …

  7. RPCS3 - FAQs

    RPCS3 uses the GNU General Public License Version 2 (June 1991). According to the license, you are welcome to use RPCS3 and its source code for any purpose, but distributing RPCS3 …

  8. Help:Frequently Asked Questions - RPCS3 Wiki

    Feb 6, 2025 · This is a page meant to address common questions and issues faced by users.

  9. Help:Installing Game Updates - RPCS3 Wiki

    This guide explains how to obtain update PKGs for your PlayStation 3 (PS3) games and then install them on RPCS3 as well as how to easily install multiple update PKGs for a game at once.

  10. Help:Building RPCS3 - RPCS3 Wiki

    Official, up-to-date instructions for Windows and Linux can be found in the readme. However, many build platforms are supported partially by the development team i.e. pull requests are …